Developer/Designer Workflow According To Me - Take 1

A question I keep running into when I speak about XAML-based application developer is how the developer/designer workflow should work. I don’t know if the question is common in general, or if it is because people feel that I’m not only passionate about coding, but also about design.

I have spent quite a lot of time thinking about how this workflow should work when working with XAML. In other technologies, I believe that the flow is much harder to get going, and I believe it requires more steps. In the “XAML world”, it should be a lot easier. The separation between functionality and design is pretty clear. And this separation should enable quite a well working flow.

Before I get into how I see it, I want to add a disclaimer… I have not been able to try this out in the real world as much as I would have liked. Mainly because I, in most cases, play all the roles. Or at least manage everything from XAML to code, with visuals coming from a designer.

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Designer – Developer workflow…?

At my talk at TechDays 09 here in Sweden, I was followed on stage by two guys from RTC Factory. They were there to talk about the workflow between the developer and designer. One of the big upsides to Xaml and Silverlight/WPF is that we can split the design and coding between the developer and the designer. No more mock-ups from the designer that the developer needs to implement. In the world of Xaml, the developer creates the functionality and the designer the design. Like it should be. We are all specialized within our area, which is natural. And hence it is also natural to split the responsibilities. So how does this work?

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